Expert in Unity and Godot, familiar with Unreal and GameMaker
C#, Python
Have shipped titles to PC, Switch, Xbox, Mobile, and XR hardware like Meta Quest and Magic Leap as both an independent developer and as part of professional software development teams
Have played the role of Designer, Level Designer, 3D Modeler, Tech Designer, and Engineer
Rapid prototyping of gameplay and systems:
Character controllers
State machines
Enemy AI
Game managers
Level design
Genre analysis
Low-poly modeling, rigging, and animating in Blender
First-hand experience building and releasing a game on Steam with my development partner to very positive reviews (Primal Light)
Familiar with version control using Git via GitHub Desktop and Perforce using P4V
Project Management using Jira
Familiar with automated build pipelines using Jenkins and TeamCity
Data analytics with SQL and Snowflake