I am a game developer with an academic background in natural language analysis.
I have a PhD in Philosophy of Language, with a focus on using formal logical systems to represent natural language. These systems include classical systems like propositional logic, first order predicate logic, and modal logic, as well as more exotic systems like fuzzy logic, illocutionary logic, indexical logic, and plural logic.
I also have a background in programming, advanced mathematics, and art.
I have shipped games and other software (for example, biomedical training simulations) both independently and as part of professional software development teams.