PROFESSIONAL SUMMARY

Multidisciplinary technologist with a PhD in Philosophy of Language and industry experience in software development, game design, product management, and ontological research. Proven ability to build and ship interactive systems across games, medical simulations, and internal tools. Expertise in formal logic, semantic representation, and natural language analysis, combined with strong technical skills in Python, Unity, Godot, and NLP frameworks. Passionate about bridging symbolic and statistical approaches to language understanding.

TECHNICAL & DOMAIN SKILLS

  • Languages & Tools: C#, Python, NLTK, SQL, Unity, Godot, Blender

  • NLP & Semantics: Formal logic (FOL, modal, fuzzy, indexical, plural), symbolic representation, ontology modeling, syntax/semantics, NLU/NLP prototyping

  • Software Dev: Rapid prototyping, debugging, LiveOps, internal tools, feature implementation, QA workflows

  • Design: Game mechanics, level design, systems design, instructional design, puzzle creation

  • Platforms: AR/VR (Meta Quest, Magic Leap), mobile (iOS/Android), PC, Switch, Xbox

EXPERIENCE

Mythical GamesTechnical Designer
Portland, OR | Nov 2023 – May 2025

  • Designed and implemented levels for Pudgy Party, a mobile party knockout game

  • Configured and tested Live Ops for NFL Rivals, a live mobile card-collecting game

  • Collaborated with engineers and QA to build and validate content pipelines

Level ExSenior Technical Designer
Portland, OR | Nov 2021 – Nov 2023

  • Developed biomedical games in Unity, including AR/VR simulations for Magic Leap and Meta Quest

  • Shipped Spine XR, Renal Denervation Simulator, and Artemis Ultrasound Experience

  • Blended gameplay design with instructional design to teach medical procedure

Fat GemCo-founder / Game Developer
Remote | May 2019 – Present

  • Designed and developed Primal Light, a 2D action platformer built in Godot

  • Released commercially on PC, Switch, and Xbox; worked with publisher on ports

  • Built gameplay systems, levels, enemy behavior, and core engine features

SkillzProduct Analyst (PM/Technical Hybrid)
Portland, OR | Jan 2020 – Aug 2021

  • Spearheaded design for internal tools (Customer Service, LiveOps, & Developer portals)

  • Partnered with engineers, designers, and QA to ship features and improve user workflows

  • Applied product management best practices to support live esports infrastructure

University at BuffaloAdjunct / Research Assistant
Buffalo, NY | Aug 2011 – Aug 2016

  • Taught Symbolic Logic and Philosophy of Language courses

  • Assisted Barry Smith in formal ontology and semantic modeling research

  • Edited and indexed Building Ontologies with Basic Formal Ontology (MIT Press)

EDUCATION

PhD, Philosophy of Language
University at Buffalo – 2016

  • Focus: Formal semantics, logic systems, representation of natural language meaning

BA, Mathematics
Canisius College – 2010

Special Programs

  • Penn State University (2008–09): MASS Program, REU

  • Independent University of Moscow (2009): AMS-funded mathematics studies

SELECTED PROJECTS

  • Primal Light – Godot | 2D platformer, full release (PC/Switch/Xbox)

  • NFL Rivals – Unity | LiveOps tooling and content configuration

  • Spine XR / Artemis Ultrasound / Renal Denervation – Unity | medical simulations

  • Customer Service/Developer/LiveOps Portals – Internal SaaS tools at Skillz

OTHER INFORMATION

REFERENCES

  • Ariel Manzur, Co-founder of Godot – ariel@godotengine.org

  • Rémi Verschelde, Project Manager of Godot – remi@godotengine.org