PROFESSIONAL SUMMARY

Software developer and researcher with a PhD in Philosophy of Language and industry experience in software development, game design, product management, and ontological research. Proven ability to build and ship interactive systems across games, medical simulations, and internal tools. Expertise in formal logic, semantic representation, and natural language analysis, combined with strong technical skills in Python, Unity, and modern NLP frameworks. Recent hands-on experience exploring transformer-based models for embedding space analysis and semantic prototyping. Passionate about bridging symbolic and statistical approaches to language understanding.

TECHNICAL & DOMAIN SKILLS

  • Languages & Tools: C#, Python, C++, SQL, Unity, Unreal, Godot, Blender, Photon Fusion, Normcore, Hugging Face

  • NLP & Semantics: Formal logic (FOL, modal, fuzzy, indexical, plural), symbolic representation, ontology modeling, syntax/semantics, NLU/NLP prototyping

  • Software Dev: 2D games, 3D games, multiplayer, LiveOps tools, database design, simulations

  • Design: System design, ontology design, game design, level design, instructional design

  • Platforms: AR/VR (Meta Quest, Magic Leap), mobile (iOS/Android), PC, Switch, Xbox

EXPERIENCE

Snke – Senior Designer
Hamburg, NY | Nov 2025 – Present

  • Designed and implemented educational software for spine surgeons

Doge Labs VR – Game Developer
Hamburg, NY | Aug 2025 – Nov 2025

  • Designed and implemented content for Animal Rivals, a VR FPS on Meta Quest

  • Implemented multiplayer gameplay features

Mythical Games – Technical Designer
Portland, OR | Nov 2023 – May 2025

  • Designed and implemented levels for Pudgy Party, a mobile party knockout game

  • Built and validated Live Ops content pipelines for NFL Rivals, a live mobile card-collecting game

Level Ex – Senior Technical Designer
Portland, OR | Nov 2021 – Nov 2023

  • Developed biomedical games in Unity, including AR/VR simulations for Magic Leap and Meta Quest

Fat Gem – Co-founder
Remote | May 2019 – Present

  • Designed and developed Primal Light, a 2D action platformer built in Godot

  • Released commercially on PC, Switch, and Xbox (worked with publisher on ports)

  • Built gameplay systems, levels, enemy behavior, and core engine features

Skillz – Product Analyst
Portland, OR | Jan 2020 – Aug 2021

  • Designed internal tools (Customer Service, LiveOps, & Developer portals)

  • Partnered with engineers, designers, and QA to ship features

  • Applied product management best practices to support live esports infrastructure

University at Buffalo – Adjunct Professor & Research Assistant
Buffalo, NY | Aug 2011 – Aug 2016

  • Taught Symbolic Logic and Philosophy of Language courses

  • Assisted Barry Smith in formal ontology and semantic modeling research

  • Edited and indexed Building Ontologies with Basic Formal Ontology (MIT Press)

EDUCATION

PhD, Philosophy of Language
University at Buffalo – 2016

  • Focus: Formal semantics, logic systems, representation of natural language meaning

BA, Mathematics
Canisius College – 2010

Special Programs

  • Penn State University (2008–09): Mathematics Advanced Study Semesters (MASS) Program

  • Penn State University (2008–09): Research Experience for Undergraduates (REU) Program in Advanced Mathematics

  • Independent University of Moscow (2009): AMS-funded mathematics studies in Russia

SELECTED PROJECTS

  • Animal Rivals – Unity | VR FPS and battle royale (Meta Quest)

  • Pudgy Party — Unity | Party knockout game (Mobile)

  • Primal Light – Godot | 2D platformer, full release (PC/Switch/Xbox)

  • NFL Rivals – Unity | LiveOps tooling and content configuration (Mobile)

  • Xplore Spine – Unreal | medical simulations (PC)

  • Customer Service/Developer/LiveOps Portals – Internal SaaS tools at Skillz

OTHER INFORMATION

REFERENCES

  • Ariel Manzur, Co-founder of Godot – ariel@godotengine.org

  • Rémi Verschelde, Project Manager of Godot – remi@godotengine.org