PROFESSIONAL SUMMARY
Software developer and researcher with a PhD in Philosophy of Language and industry experience in software development, game design, product management, and ontological research. Proven ability to build and ship interactive systems across games, medical simulations, and internal tools. Expertise in formal logic, semantic representation, and natural language analysis, combined with strong technical skills in Python, Unity, and modern NLP frameworks. Recent hands-on experience exploring transformer-based models for embedding space analysis and semantic prototyping. Passionate about bridging symbolic and statistical approaches to language understanding.
TECHNICAL & DOMAIN SKILLS
Languages & Tools: C#, Python, C++, SQL, Unity, Unreal, Godot, Blender, Photon Fusion, Normcore, Hugging Face
NLP & Semantics: Formal logic (FOL, modal, fuzzy, indexical, plural), symbolic representation, ontology modeling, syntax/semantics, NLU/NLP prototyping
Software Dev: 2D games, 3D games, multiplayer, LiveOps tools, database design, simulations
Design: System design, ontology design, game design, level design, instructional design
Platforms: AR/VR (Meta Quest, Magic Leap), mobile (iOS/Android), PC, Switch, Xbox
EXPERIENCE
Snke – Senior Designer
Hamburg, NY | Nov 2025 – Present
Designed and implemented educational software for spine surgeons
Doge Labs VR – Game Developer
Hamburg, NY | Aug 2025 – Nov 2025
Designed and implemented content for Animal Rivals, a VR FPS on Meta Quest
Implemented multiplayer gameplay features
Mythical Games – Technical Designer
Portland, OR | Nov 2023 – May 2025
Designed and implemented levels for Pudgy Party, a mobile party knockout game
Built and validated Live Ops content pipelines for NFL Rivals, a live mobile card-collecting game
Level Ex – Senior Technical Designer
Portland, OR | Nov 2021 – Nov 2023
Developed biomedical games in Unity, including AR/VR simulations for Magic Leap and Meta Quest
Fat Gem – Co-founder
Remote | May 2019 – Present
Designed and developed Primal Light, a 2D action platformer built in Godot
Released commercially on PC, Switch, and Xbox (worked with publisher on ports)
Built gameplay systems, levels, enemy behavior, and core engine features
Skillz – Product Analyst
Portland, OR | Jan 2020 – Aug 2021
Designed internal tools (Customer Service, LiveOps, & Developer portals)
Partnered with engineers, designers, and QA to ship features
Applied product management best practices to support live esports infrastructure
University at Buffalo – Adjunct Professor & Research Assistant
Buffalo, NY | Aug 2011 – Aug 2016
Taught Symbolic Logic and Philosophy of Language courses
Assisted Barry Smith in formal ontology and semantic modeling research
Edited and indexed Building Ontologies with Basic Formal Ontology (MIT Press)
EDUCATION
PhD, Philosophy of Language
University at Buffalo – 2016
Focus: Formal semantics, logic systems, representation of natural language meaning
BA, Mathematics
Canisius College – 2010
Special Programs
Penn State University (2008–09): Mathematics Advanced Study Semesters (MASS) Program
Penn State University (2008–09): Research Experience for Undergraduates (REU) Program in Advanced Mathematics
Independent University of Moscow (2009): AMS-funded mathematics studies in Russia
SELECTED PROJECTS
Animal Rivals – Unity | VR FPS and battle royale (Meta Quest)
Pudgy Party — Unity | Party knockout game (Mobile)
Primal Light – Godot | 2D platformer, full release (PC/Switch/Xbox)
NFL Rivals – Unity | LiveOps tooling and content configuration (Mobile)
Xplore Spine – Unreal | medical simulations (PC)
Customer Service/Developer/LiveOps Portals – Internal SaaS tools at Skillz
OTHER INFORMATION
Hobbies – Cartooning, running, weightlifting
Puzzles – Contributor to Puzzling Stack Exchange
REFERENCES
Ariel Manzur, Co-founder of Godot – ariel@godotengine.org
Rémi Verschelde, Project Manager of Godot – remi@godotengine.org