PROFESSIONAL SUMMARY
Multidisciplinary technologist with a PhD in Philosophy of Language and industry experience in software development, game design, product management, and ontological research. Proven ability to build and ship interactive systems across games, medical simulations, and internal tools. Expertise in formal logic, semantic representation, and natural language analysis, combined with strong technical skills in Python, Unity, Godot, and NLP frameworks. Passionate about bridging symbolic and statistical approaches to language understanding.
TECHNICAL & DOMAIN SKILLS
Languages & Tools: C#, Python, NLTK, SQL, Unity, Godot, Blender
NLP & Semantics: Formal logic (FOL, modal, fuzzy, indexical, plural), symbolic representation, ontology modeling, syntax/semantics, NLU/NLP prototyping
Software Dev: Rapid prototyping, debugging, LiveOps, internal tools, feature implementation, QA workflows
Design: Game mechanics, level design, systems design, instructional design, puzzle creation
Platforms: AR/VR (Meta Quest, Magic Leap), mobile (iOS/Android), PC, Switch, Xbox
EXPERIENCE
Mythical Games – Technical Designer
Portland, OR | Nov 2023 – May 2025
Designed and implemented levels for Pudgy Party, a mobile party knockout game
Configured and tested Live Ops for NFL Rivals, a live mobile card-collecting game
Collaborated with engineers and QA to build and validate content pipelines
Level Ex – Senior Technical Designer
Portland, OR | Nov 2021 – Nov 2023
Developed biomedical games in Unity, including AR/VR simulations for Magic Leap and Meta Quest
Shipped Spine XR, Renal Denervation Simulator, and Artemis Ultrasound Experience
Blended gameplay design with instructional design to teach medical procedure
Fat Gem – Co-founder / Game Developer
Remote | May 2019 – Present
Designed and developed Primal Light, a 2D action platformer built in Godot
Released commercially on PC, Switch, and Xbox; worked with publisher on ports
Built gameplay systems, levels, enemy behavior, and core engine features
Skillz – Product Analyst (PM/Technical Hybrid)
Portland, OR | Jan 2020 – Aug 2021
Spearheaded design for internal tools (Customer Service, LiveOps, & Developer portals)
Partnered with engineers, designers, and QA to ship features and improve user workflows
Applied product management best practices to support live esports infrastructure
University at Buffalo – Adjunct / Research Assistant
Buffalo, NY | Aug 2011 – Aug 2016
Taught Symbolic Logic and Philosophy of Language courses
Assisted Barry Smith in formal ontology and semantic modeling research
Edited and indexed Building Ontologies with Basic Formal Ontology (MIT Press)
EDUCATION
PhD, Philosophy of Language
University at Buffalo – 2016
Focus: Formal semantics, logic systems, representation of natural language meaning
BA, Mathematics
Canisius College – 2010
Special Programs
Penn State University (2008–09): MASS Program, REU
Independent University of Moscow (2009): AMS-funded mathematics studies
SELECTED PROJECTS
Primal Light – Godot | 2D platformer, full release (PC/Switch/Xbox)
NFL Rivals – Unity | LiveOps tooling and content configuration
Spine XR / Artemis Ultrasound / Renal Denervation – Unity | medical simulations
Customer Service/Developer/LiveOps Portals – Internal SaaS tools at Skillz
OTHER INFORMATION
Puzzles – Contributor to Puzzling Stack Exchange
Writing – Game dev and design theory blog
Hobbies – Running, biking, hiking
REFERENCES
Ariel Manzur, Co-founder of Godot – ariel@godotengine.org
Rémi Verschelde, Project Manager of Godot – remi@godotengine.org