
Hitstop in Capcom Beat ‘Em Ups
In this post, we explore the uses of hitstop across all of Capcom’s arcade beat ‘em ups to see how they compare and contrast.

The Two Most Important Principles of Level Design
In this post, we take a look at what I consider to be the two most important principles of Level Design.

Resources for Level Designers
In this post, I highlight some resources that I ‘ve found especially helpful in studying Level Design.